Auflistung einiger Fixes und Veränderungen des Mods:
Bugfixes:
* Fixed Console spam caused by a null entity call on the flamethrower
Changes:
Game HUD:
* Rebuilt the HUD from scratch basically
* Removed every component
* Added a Spawntimer to the HUD (under the Map time)
* Added a Ready Up indicator in warmups
* Added a Fire Team to the HUD (this needs feedback)
* Moved the Obituary List under the respawn timer and extended it to 6 Popups
* Moved the Chat List to the left down side, and extended it to 5 Popups
* Added a numeric HP display, aswell as a small bar
* Added a numeric Veil Power display, aswell as a small bar
* Added a numeric Grenade and Satchel / Healt pack / Ammo pack display. If you run out of charge, a chargebar will be displayed until its full again
* Added a numeric Ammo display, aswell as a small bar. The bar will turn red on low ammo and on reloads
* Added a weapon indicator icon, it will turn red on low ammo and on reloads
* flipped the ammo symbol on the hud (hi bjorn)
Scoreboard HUD:
* Removed the solid backgroundimage when ingame.
* Lowered the black background opacity when ingame.
Gameplay changes:
Spawn system:
* Removed the personal wait time
* The first spawn is random for both teams. This is because we dont want to have both teams spawning at the same time
* Bank spawns are fixed to 13 seconds on the allied side and 14 seconds on the axis side
* All other maps have a 15 seconds spawn for both teams
Misc changes:
* Raised footstep sounds
* Lowered luger sound
* Removed Weapon Tracers
* Removed Weapon Muzzleflash
* Localized the hitsounds: You will be able to put any sound you want as your hitsounds. The server does not need to have those sounds or package
Weapon Changes:
* MP40 spread when shooting from the hip was reduced to close to that of the ironsight
* Grenade velocity is now a bit higher again, not as high as in the unpatched retail game
Interaction System:
* Objectives always had to pick up, now you can just walk over them to pick them up.
* Syringe, or magical whatever, can be bound to _weapon2 and you can basically walk over the map with it
* Pliers / Wrench can be bound to _weapon2 and you can basically walk over the map with it
Graphical / Map Tweaks:
* Removed Postprocess from the HUDs
* Removed Dust from Maps
* Removed Fog from Maps
* Removed Effects from Maps
* Removed Flash from main Objectives, kept them on the weapons
* Removed leaf animations from trees
Wolfpro 01 Beta
Details
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Wolfpro 01 Beta
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