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Beitrag Trooptrain v1.2.0


<img src="newsbilder/trooptrain_111_1.jpg" align="left" border="0">Map: Trooptrain v1.2.0

Scenario:
Axis are transporting armour reinforcements to the front line. Allies must destroy the 2 tanks on the trains before they arrive at their destination. All the action takes place on two moving trains adjacent on parallel tracks. First objective is to blow up the crates that block the Allies path up the train. This gives them access to the midtrain flag forward spawn, and sets them up for the final push to the front of the train where the Tiger tanks are being transported. Players can move through the carriages, or along the top or sides, and can jump from one train to the other. Passing overhead gantries and bridges help to prevent sniper domination, and quick respawn times mean players are never missing from the action for long. The straightforward layout also means it's quick to learn and no-one gets lost. With a 10 minute map time limit, I believe it is best played in stopwatch mode. Recommended 2-8 players per team, probably mayhem beyond that.

Click here to download the File Trooptrain v1.2.0 (9,9MB)
<div align="right">Quelle: enemyterritory-stuff.net</div>

Zugriffe: 2952  •  Kommentare: 0  •  Kommentar schreiben

Beitrag The Port a1


<img src="newsbilder/the_port_a1.jpg" align="left" border="0">Map: The Port (Alpha1)

Scenario:
The allied forces has to take control over the port bunker and blow the gate that leads to the main area. Axis has to defend the station buildingin the main area and prevent the allies from stealing the gold and the radar system. Allies has to steal the radar part and gold - and deliver to the truck in the garage, escape with the truck to win the map , axis can prevent a fast escape with constructing 2 truck barrieres.


Axis objectives:
1. Prevent the Allies from taking control of the port and blowing up the gate.
2. Guard the station building and the key to the garage.
3. Build your Command Post for improved charge times.
4. Dont let them blow up the train gate.
5. Defend the gold and the radar part.
6. Build the first truck barriere.
7. Build the second truck barriere.
8. Dont let the allies get away with the truck.

Allied objectives:
1. Take control of the port and blow the gate.
2. Steal the key and open the garage door.
3. Build your Command Post for improved charge times.
4. Blow up the train gate.
5. Steal the gold and radarpart and deliver at truck in the garage.
6. Destroy the first truck barriere.
7. Destroy the second truck barriere.
8. Bring the goodies home by escaping with the truck from the garage.

Click here to download the File The Port (Alpha1) (13,4MB)
<div align="right">Quelle: enemyterritory-stuff.net</div>

Zugriffe: 2928  •  Kommentare: 0  •  Kommentar schreiben

Beitrag ETQWPro 0.55


<img src="newsbilder/etqwpro.jpg" align="left" border="0">EXTRABLATT, EXTRABLATT: Al Capone wegen Steuerhinterziehung verurteilt. Ok Spaß beiseite. Nur zwei Tage nach dem Release von Enemy Territory: Quake Wars 1.5 ist nun auch schon ein Update für ETQWPro verfügbar. Es ist allerdings nicht die erwartete Version 0.6, sondern erst Version 0.55. Es handelt sich fürs Erste um eine Beta, um ETQWPro unter ETQW 1.5 zur Verfügung zu stellen. Der Quellcode wurde ein wenig ausgemistet und die FPS Drops sollten nun der Vergangenheit angehören. Falls noch Probleme auftreten, kann man diese im Forum von etqwpro.net posten.


Wichtigesten Features in 0.55
  • ==Fixes==
    * Fixed console being black on a high detail + enabled AA config
    * possible FPS drop fix, because of new Spread Manager
    * Fixed several bugs in local play mode, you should be able to actually play vs bots
    * Bots wont call timeouts anymore
    * Fixed the TV Chat issue

    ==Removed==
    * removed es_debugspread
    * removed the server TV Admin Backend.
    * removed switchhud command
    * removed the minhud
    * removed ec_autoaction

    ==New Features==
    * Panzerfaust and Oblitorator make more damage against vehicles
    * Custom Maps Megatexture can be downloaded directly from the server. Be sure to have a look at the Custom Content Section
    * added a non context way to switch weapons.
    * added a new Console command for TV servers. (cpm "")
    prints a message on the server (currently in the chatarea).
    Happy spamming! Viewers can disable those messages with (g_noTVChat)
    * Made it possible to permit shooting in a vehicle at all (es_allowAttackFromVehicles)
    * Made it possible to permit dropping stryobombs from an icarus (es_allowIcarusAttack)
    * Added es_unlockSprint, enables the speed upgrade from the Battlesense Award
    * Added es_maxMinesPerPlayer, give the constructor / engineer x mines at spawn
    * Added es_mod_grenade_count to use a modified grenade count (set to 1, and strogg/gdf only get one grenade)
    * Added es_mod_ammo_count to use a modified ammo count (set to 1 and gdf get more ammo)
    * Changed es_headshotsOnly. 1 = Only headshots do damage, 2 = first headshot kills the enemy
Click here to download the File ETQWPro 0.55 (9,2MB)
<div align="right">Quelle: etqwpro.net</div>

Zugriffe: 3243  •  Kommentare: 0  •  Kommentar schreiben

Beitrag Millenium Falcon & Tankrace (missing textures fixed)


Bei beiden Maps wurden die fehlenden Texturen von |WF|Doofy gefixed.

<img src="newsbilder/MilleniumFalcon.JPG" align="left" border="0">Map: Millenium Falcon (Final) Textures missing fixed

Ziele der Alliierten:
1. Den Obelisken sprengen.
2. Die Bauteile stehlen (2 x)

Ziele der Deutschen:
1. Den Obelisken verteidigen.
2. Die Bauteile verteidigen (2 x)

Click here to download the File Bloody Omaha (Beta1) (7,9MB)
<div align="right">Quelle: enemyterritory-stuff.net</div>
------------------------------------------------------------------------------------------------------------------------
<img src="newsbilder/TankRace_b1_.JPG" align="left" border="0">Map: TankRace (Beta 1) Textures missing fixed









Click here to download the File Bloody Omaha (Beta1) (7,8MB)
<div align="right">Quelle: enemyterritory-stuff.net</div>

Zugriffe: 4750  •  Kommentare: 1  •  Kommentar schreiben

Beitrag ET Map Update KW21


<img src="newsbilder/90405_1t.jpg" align="left" border="0">Map: Bloody Omaha Beta1








<center>Bild Bild Bild</center>

Click here to download the File Bloody Omaha (Beta1) (11,4MB)
<div align="right">Quelle: rtcwfiles.com</div>
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<img src="newsbilder/orb_battle_2.jpg" align="left" border="0">Map: Orb Battle
This is a real spacie map.
It has great looks and the mapmaker Stealth really did his best with the shaders.
The map is alies and axis objective to capture and hold the flag,
Looks like a real funmap with all the jumppads.



Click here to download the File Orb Battle (3,4MB)
<div align="right">Quelle: et-only.com</div>
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<img src="newsbilder/UJE_forest_sniper.jpg" align="left" border="0">Map: UJE_forest_sniper Beta 1
The theme is set deep in the forest.
Surrounded with trees you will have to search the enemy.
The sniperversion is non crossable.




Click here to download the File UJE_forest_sniper Beta1 (6,0MB)
Click here to download the File UJE_forest_sniper_waypoints (10,2kB)
<div align="right">Quelle: et-only.com</div>
------------------------------------------------------------------------------------------------------------------------
<img src="newsbilder/UJE_forest_panzer.jpg" align="left" border="0">Map: UJE_forest_panzer Beta 1
The panzerversion is crossable and the gravity is set to 600 for nicer gameplay.
The sniperversion has a way to get together and that is in the cave, so a bit closecombat is added.





Click here to download the File UJE_forest_panzer Beta 1 (4,6MB)
Click here to download the File UJE_forest_panzer_waypoints (10,2kB)
<div align="right">Quelle: et-only.com</div>
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<img src="newsbilder/UJE_kitchen_sniper.jpg" align="left" border="0">Map: UJE_kitchen_sniper Final
Again youre very small....
It's a mirrored map in someonces kitchen.
There are lot's of high and low sniperspots in this map.
A way to cross is there too you can get to the drains in the sink en slide to the other site when you pass you will see raybans roaches too.
When you get to the other site an alarm will go off so that they now you arrived.


Click here to download the File UJE_kitchen_sniper Final (9,0MB)
Click here to download the File UJE_kitchen_sniper_waypoints (18,1kB)
<div align="right">Quelle: et-only.com</div>
------------------------------------------------------------------------------------------------------------------------
<img src="newsbilder/UJE_backyard_sniper.jpg" align="left" border="0">Map: UJE_backyard_sniper Beta2
In this map you are so little as a mouse on a backyard....
It's a map were you can cross through an open terrain.
You can sniper on high and low grounds in this map and in the drains you can use
teleporter to get easely on higher ground.



Click here to download the File UJE_backyard_sniper Beta2 (17,9MB)
Click here to download the File UJE_backyard_sniper_waypoints (18,3kB)
<div align="right">Quelle: et-only.com</div>

Zugriffe: 3970  •  Kommentare: 0  •  Kommentar schreiben




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