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Map-/Camaign Rotation

Verfasst: Fr 28. Sep 2007, 13:16
von silver
so ich hoffe das hilft euch weiter

Code: Alles auswählen

// explanation rotation.txt made by an3k
// you can directly use the rotation-scripts in your server.cfg - all maps and/or campaigns are included

if you want to use a map- or campaign-rotation on your server, replace the spawnServer line in your server.cfg with one of the rotations listed below
keep either the spawnServer line or the map-/campaign-rotation as last entry in your config file


##### map rotation #####

set m1 "set g_nextMap $m2; spawnServer area22"
set m2 "set g_nextMap $m3; spawnServer ark"
set m3 "set g_nextMap $m4; spawnServer canyon"
set m4 "set g_nextMap $m5; spawnServer island"
set m5 "set g_nextMap $m6; spawnServer outskirts"
set m6 "set g_nextMap $m7; spawnServer quarry"
set m7 "set g_nextMap $m8; spawnServer refinery"
set m8 "set g_nextMap $m9; spawnServer salvage"
set m9 "set g_nextMap $m10; spawnServer sewer"
set m10 "set g_nextMap $m11; spawnServer slipgate"
set m11 "set g_nextMap $m12; spawnServer valley"
set m12 "set g_nextMap $m1; spawnServer volcano"
vstr m1


##### campaign rotation #####

set m1 "set g_nextMap $m2; spawnServer campaign_africa"
set m2 "set g_nextMap $m3; spawnServer campaign_northeurope"
set m3 "set g_nextMap $m4; spawnServer campaign_northamerica"
set m4 "set g_nextMap $m1; spawnServer campaign_pacific"
vstr m1


##### mixed rotation #####

set m1 "set g_nextMap $m2; set si_rules sdGameRulesCampaign; spawnServer campaign_africa"
set m2 "set g_nextMap $m3; set si_rules sdGameRulesObjective; spawnServer area22"
set m3 "set g_nextMap $m4; set si_rules sdGameRulesStopWatch; spawnServer ark"
set m4 "set g_nextMap $m5; set si_rules sdGameRulesCampaign; spawnServer campaign_northeurope"
set m5 "set g_nextMap $m6; set si_rules sdGameRulesObjective; spawnServer canyon"
set m6 "set g_nextMap $m7; set si_rules sdGameRulesStopWatch; spawnServer island"
set m7 "set g_nextMap $m8; set si_rules sdGameRulesCampaign; spawnServer campaign_northamerica"
set m8 "set g_nextMap $m9; set si_rules sdGameRulesObjective; spawnServer outskirts"
set m9 "set g_nextMap $m10; set si_rules sdGameRulesStopWatch; spawnServer quarry"
set m10 "set g_nextMap $m11; set si_rules sdGameRulesCampaign; spawnServer campaign_pacific"
set m11 "set g_nextMap $m12; set si_rules sdGameRulesObjective; spawnServer refinery"
set m12 "set g_nextMap $m13; set si_rules sdGameRulesStopWatch; spawnServer salvage"
set m13 "set g_nextMap $m14; set si_rules sdGameRulesObjective; spawnServer sewer"
set m14 "set g_nextMap $m15; set si_rules sdGameRulesStopWatch; spawnServer slipgate"
set m15 "set g_nextMap $m16; set si_rules sdGameRulesObjective; spawnServer valley"
set m16 "set g_nextMap $m1; set si_rules sdGameRulesStopWatch; spawnServer volcano"
vstr m1