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ET:QW Linux Server Files (Full) in der Version 1.1
von niGhteviL »
ETQW Dedicated Server and Beta Client for GNU/Linux x86
=======================================================
Important system requirements:
------------------------------
You need a low latency kernel for optimal performance (this applies to both client and server installations). Make sure your kernel is configured with CONFIG_HZ_1000=y. You should also enable other low latency settings, such as the various preemption settings.
Installation:
-------------
Unless you downloaded a -nomedia installer (check for -nomedia in the file name), the installer comes with all the data needed to run a server or run the client. If you have a -nomedia installer see in the sections below for the files to copy from a Windows installation.
To start the server, use:
etqw-dedicated
To start the client, use:
etqw
(the default installation location is /usr/local/games/etqw[.]
The start script makes sure the game binaries will find the bundled dynamic libraries.
Minimum system requirements:
----------------------------
- GNU/Linux x86 system
x64/amd64 systems supported through 32 bit emulation layer only
BSD systems through Linux ABI compatibility
- Pentium(r) 4 2.0 GHz or Athlon(tm) XP 2000+ processor
- 512MB RAM
- Kernel 2.6, configured for 1000Hz tick and other low latency settings
3D acceleration (not required for server):
- SDL >= 1.2 [1]
- latest OpenGL drivers - correctly configured!
- nVidia(r) GeForce 5700 (except LE and VE)
- ATI(r) Radeon 9700
Audio uses OpenAL only (not required for server)
Multiplayer:
- Internet (TCP/IP) and LAN (TCP/IP) play supported
- Internet play requires broadband connection
Ports:
------
In order to host an Internet server, the following ports must be open on your firewall:
Incoming:
UDP: 27733 (use +set net_port on the command line to change this)
UDP: 3074
Outgoing:
TCP: 3074
-nomedia installers:
--------------------
If the installer you are using is a 'no media' installer, you are expected to copy a number of files from
a Windows installation of the game.
Here is the current file list with MD5 checksums:
For the server:
56527250164dbfab3019b0260a9e2bb7 pak000.pk4
e8ee7907bf5ffcc2d00a64a33a73c43b pak001.pk4
9e538f5b83d7f6bb4697194d3d5b9abb pak002.pk4
dce7da48abbf7e3bb492d92b0d8ddeb3 pak003.pk4
5c0a954ce38a35e7c5c6cf9eb7613558 pak004.pk4
For the client:
1e19cdbd2d5d3c928239908f31e7080c pak000.pk4
a1efbe9fe0926b05ca9ff8c44345a5a0 pak001.pk4
b224ae88778651573786171663af071d pak002.pk4
2415424906714b4c423d08eeefd82415 pak003.pk4
7c2a3a3feead0a3abfe4b3bac0554f18 pak004.pk4
25c6a65e90ece71209812ab05f2d08ba zpak_english000.pk4
0e2f8e4f3bed9f56c70e3522a4c07c29 megatextures/area22_lit.mega
da961d539c81a95b31aa2ea91d4b8547 megatextures/ark_lit.mega
2596971cf05eb16b04cc20d8e6bcee91 megatextures/canyon_lit.mega
362c7c75fdc1be377df119f59dc6f7f8 megatextures/island_lit.mega
4583ceb9575394c523d700bbf2e5c03b megatextures/outskirts_lit.mega
ab039fcd0cadb5f64007b69a1fa2aa95 megatextures/quarry_lit.mega
8743080ede4244e7811879429977dc3a megatextures/refinery_lit.mega
0975c9dd236b6773e55c1887607d8462 megatextures/salvage_lit.mega
3a82787e9f3b9d548598941fb02515a0 megatextures/sewer_lit.mega
5bce54224875f3c60680c4c1280f1e5b megatextures/slipgate_lit.mega
2f7428ba0bc34265e2770eeb86f7dfb2 megatextures/valley_lit.mega
839b23d5dccdb0cb763a662a68625cae megatextures/volcano_lit.mega
Changes:
--------
Thu Sep 27 12:46:32 CDT 2007
- fix BSD compatibility problem (Linux binary running on BSD systems over the Linux ABI layer)
Wed Sep 5 16:41:36 CDT 2007
- move Linux work to demo build
- OSS/Alsa sound backends. OpenAL is off until more fixes (missing features that the software mixer provides)
- fix SDL mouse button being swapped out in game (button 2 and 3)
Mon Aug 27 12:23:49 CDT 2007
- new PB Linux server code doesn't kick Linux clients anymore
- fix more crashes at exit (was calling into dead GL functions)
- fix r_aspectRatio problem
- save com_allowConsole (archive)
Wed Aug 22 12:06:50 CDT 2007
- beta 2 client build for linux private beta testing
- renamed the start scripts to etqw-dedicated and etqw
Thu Aug 16 15:56:26 CDT 2007
- a memory leak fix from SD
- protect fs_savepath with a pid file
multiple server instances are fine, but the administrator needs to specify a different fs_savepath for each
( +set fs_savepath ~/.etqwserver1 etc. )
- fix a fatal error game drop related to bot thread trying to create a collision model
- fix possible bot thread deadlock
Bug reports:
------------
See the FAQ for tips, known issues and bug reports instructions:
http://zerowing.idsoftware.com/linux/etqw/
enjoy!
TTimo
[1] - http://www.libsdl.org/
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